laceblade: Fanart of Yukiko & Chie from Persona 4 (P4: Yukiko/Chie)
One of the playable characters in Persona 4 is Naoto Shirogane, referred to by his classmates as "the detective prince." He dresses as a boy to earn the respect of the police force, & is sort of a genius at solving mysterious crimes.

I'm at about December 6th or something, in the game. (There have been a LOT of narrative-dumps lately, holy shit.) I only just got enough courage & knowledge points to establish my social link with Naoto. I haven't actually done so yet.

After defeating Naoto's dungeon, he joins my party & everyone else starts referring to him as a her.

There is this blog post that [personal profile] littlebutfierce linked me to this morning.

In Persona 4, your party members have their deepest insecurities played out on the Midnight Channel like a scheduled program. Everyone is watching and judging. Everyone is watching when it is revealed Naoto isn’t a cisgender man, his shadow self threatening him with sexual reassignment surgery. At that moment, I realized that I, too, was watching Naoto through a TV. He never called himself a she, the rest of the cast did. He didn’t call himself a him, they all did. I did.

What is Naoto’s identity? It’s possible he doesn’t know yet. And with the absence of genderqueer characters in media, we don’t have a cultural reference point for what to make of him.

That post also led me to an earlier one: It's Time to Talk About It: Atlus, Naoto, and Transphobia, written by the same author.

It sounds like Naoto's social link storyline can become pretty skeevy, :(
Because all of the females are open for romance (don’t get me started on just that thought), the logic of the game decides Naoto should be as well, and he becomes the antithesis of what he wants during his Social Link with the protagonist. There is a clear disconnect between the Naoto in the main story and the Naoto in the Social Link. While you are able to become intimate with Naoto while encouraging him to still be a man, there are options for you to persuade him to act and dress as a woman. What makes this disturbing is Naoto’s identity hinges on the player’s choices, and the gameplay mechanics encourage the player to nudge Naoto towards becoming a woman. For instance, the first trigger that can initiate romance with Naoto when choosing “I’m glad you’re a girl” when he is having a moment wishing he was born male.

UGH WHY SO DISTURBING, GAME.

As I start to maximize my other social links in the game, it's becoming clear that every playable character's "shadow self," the one they had to defeat in their own personal dungeon/version of hell, is not constructed from lies, but rather everyone's actual dark thoughts/truths.
idk. I like this concept in & of itself.
But in relation with Kanji trying to accept his sexuality (or not), there's this sense of unease, too. idk. I feel like the top-level of Kanji's social link is going to end up being a cop-out, too.



Spoilers are okay in the comments; I assume that I won't have enough time to get very far in Naoto's Social Link in my story, :(

Other Random Asides: I probably like Yosuke the least of the party, because he says such fucked up things about women & etc. sometimes, :( HOWEVER, his voice actor is pretty phenomenal, and his grief over Saki's death is so believable.
Adachi's voice actor is awesome, too.

I had...A LOT OF ANGER when I realized it's going to be impossible to max out most of my social links. There's just NOT ENOUGH TIME in this game for all the things you need to do. :(

Persona 4

Feb. 14th, 2013 03:46 pm
laceblade: Fanart of Yukiko & Chie from Persona 4 (P4: Yukiko/Chie)
I'd originally started playing Persona 3 back in January 2012 while I was on medical leave. I liked it, but the game requires characters to shoot themselves in the head with a gun every time they summoned a Persona character. I wasn't in the best headspace, so I stopped playing it because I really did not need to see that so frequently. Maybe some day I'll return!

Anyway, I started playing this game courtesy of [personal profile] the_andy.
Persona 4 is an RPG that takes place in modern-day Japan. My character and the other playable characters all attend the same high school in a small Japanese town.
The protagonist (in my game, "Kevin McHale," lol) moves to Inaba to live with his uncle and cousin for a year. He doesn't know his uncle very well, so things are a little awkward at first, both at home as well as at school, where he has to learn to make new friends.

As I manage the protagonist's social life (through a game system called "Socal Link"), I also work part-time jobs to earn money and life skills (Understanding, Expression, Courage, etc.) and try to do well in school.

A couple of gruesome murders happen about the same time the protagonist moves to town. His uncle is a detective for the police department, but the protagonist and his friends keep trying to solve the murders on their own: mostly because the protagonist has the ability to enter another world through television screens - a place where people are taken during the time when they disappear from the real world but before they are killed.
The protagonist and his friends are able to create and use their own personas to fight against enemies in this world only after they have "faced" their own shadow selves, and confronted some of the true feelings within themselves that they had previously tried to deny and ignore. (Examples: Yukiko doesn't really want to inherit her parents' famous inn; Kanji is bisexual.)

The opening that plays every time I turn on the PlayStation is totally boss, and it's pretty representative of the game. Since it plays every time, it always feels like I'm watching an episode of anime.
The gameplay is much better than the beginning of Persona 3 especially; things are introduced at a slower pace, and things like Social Links and Personas are explained a little bitter, in my opinion. I think that I'll have a much easier time of it whenever I return to Persona 3.

The music is great. The voice-acting is also great.

My character is better able to summon (adopt) and create different personas based on how strong his social links are with the people in his life in the real world. THIS UNSUBTLE METAPHOR AMIRITE?!

Things That Suck
The thing that prevents the game from being perfect for me is its treatment of women. The students' homeroom teacher and some of the boys (Yosuke especially) are constantly making comments about wanting to be with girls/being attracted to girls, and it is always played for laughs.
The only character who consistently refuses to play along is Yukiko, which is probably one of the reasons she's my fave (that and just about everything else makes her a dead ringer for Rei Hino/Sailor Mars; she's the person in the background of the DW icon on this post!).

Another thing that's awful was the inclusion of Teddie, an obnoxious blue bear, as a "cheerleader" in a corner of the screen during every battle in the "shadow world" of the TV. TV will yell at the protagonist when people's HP are low, when someone gets KO'ed, and also cheer everyone when they're doing well. IT'S SO OBNOXIOUS. I get tense during video game fights anyway and the last thing I need is a grating voice screaming at me.
At a certain point in the game, the cheerleader changes, though, thank God.

Future
I'm not finished yet with the game; I'm at the end of August right now.

I tweet about this game pretty frequently whenever I play it! Lately, there have been a couple of great plot twists, and I expect they'll only get bigger/more epic as the characters get closer to figuring out who the killer is (they'd briefly succeeded in preventing the murders, and then everything got blown to shit).

I suspect this will be a game I buy for myself and replay in years to come! It's rare for me to connect so deeply with a video game outside the Final Fantasy franchise.



If you don't do video games, there is also an anime helpfully titled: Persona 4: The Animation. If you live in the US, I believe you can watch it for free at Anime News Network (&/or Hulu?!) right now. I'm at work, otherwise I'd link.

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